R
RealityJam
Frontend
Game Art / 3D Graphics Trainer
BlenderUnityFBXglTFUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)shader graphVFX graphDiscord
Про позицію
RealityJam is a UK-based game development studio seeking an experienced Technical Artist, 3D Artist, or Unity Generalist to deliver structured, hands-on training to aspiring game designers and technical artists in a fully remote, freelance role. The trainer will deliver approximately two days per week of practical instruction using Blender and Unity, helping learners build professional-grade skills on live MMO titles.
Обовʼязки
- Deliver one structured training approximately 2 days per week (approx 6 hours per day) covering technical art and 3D modelling fundamentals and advanced workflows.
- Deliver live, remote-first sessions that are practical, engaging, and rooted in industry-standard production pipelines.
- Set and assess learner exercises, portfolio tasks, and project milestones aligned with programme learning outcomes.
- Adapt session content to the varying skill levels and backgrounds of learners across the three programme pathways (Scion Foundation, Published Game, and 2 Years Experience tracks).
- Provide feedback and guidance to learners on their work, helping them build portfolios that reflect genuine production quality.
- Flag learner progress, attendance, or wellbeing concerns to the Programme Lead in a timely manner.
- Participate in occasional programme team check-ins and trainer briefings as required.
Вимоги
- Demonstrable professional experience as a Technical Artist or 3D Artist within the games industry, with a strong portfolio of shipped or in-development work.
- Proficiency in Blender
- Deep understanding of real-time art pipelines: polygon budgets, texture atlasing, normal map workflows, PBR materials, and performance optimisation.
- Ability to communicate complex technical concepts clearly to learners at different skill levels.
- Self-directed and reliable — able to plan and deliver sessions with minimal oversight in a remote environment.
- Comfortable working asynchronously and communicating via Discord and remote collaboration tools.
- Previous experience in training, mentoring, or education — formal or informal.
- Familiarity with MMO or online game art pipelines and the specific constraints they involve.
- Experience with Unity's Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP).
- Knowledge of shader graph, VFX graph, or procedural material creation workflows.
- Interest in game development access, diversity, or community-building initiatives.
- Advanced English reading / writing - conversational level.
Переваги
- A rate of $130 per 8 hour day / $16.25 per hour paid to you as a freelance contractor, minimum 16 hours per week.
- Fully remote delivery with flexible scheduling agreed directly with the Programme Lead.
- The opportunity to shape the technical art skills of the next generation of game developers from day one of their careers.
- Scope for expansion of the role in future.
Game Art / 3D Graphics Trainer$130 per 8 hour day / $16.25 per hour
Оригінал