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VOLMI - A Virtuos Studio
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Frontend

Technical Artist

UnityUGUIUI ToolkitFigmaTextMeshProAnimatorUnity ProfilerGitPerforceDOTweenC#Shader GraphUnreal Engine
Формат
Remote
Зайнятість
-
Локація
Kyiv
Оплата
Не вказана

Про позицію

This role is for a Technical Artist at VOLMI, a Virtuos studio, focusing on UI implementation in Unity. The candidate will collaborate with artists and developers to integrate and optimize UI assets, translate Figma designs into pixel-perfect Unity UI, and ensure technical quality throughout the project.

Обовʼязки

  • Collaborate with UI Artists, Designers, and Developers to ensure accurate and efficient UI implementation.
  • Independently integrate, set up, and optimize UI assets and interfaces in Unity — from receiving assets from artists through to final implementation and delivery.
  • Translate Figma designs into pixel-perfect, responsive Unity UI across different platforms and resolutions.
  • Build and maintain reusable UI components, Prefabs, and layouts.
  • Implement UI text, animations, transitions, pop-ups, and micro-interactions.
  • Profile and optimize UI performance, troubleshoot implementation issues, and ensure technical quality throughout the project.

Вимоги

  • Figma & UX: Pixel-perfect layout implementation, Figma asset export and layer navigation, understanding of UX and interaction principles.
  • Unity UI: Strong knowledge of UGUI / UI Toolkit, Canvas, RectTransform, Anchors, Layout Groups, Masks, adaptive layouts, Prefabs, and 9-slice sprites.
  • TextMeshPro: Text styles, fallback fonts, localization-ready layouts, materials, and inline sprites.
  • UI Animation: Experience with Animator/Animation workflows, screen transitions, pop-ups, and micro-interactions.
  • UI Optimization: Knowledge of Sprite Atlases, batching, Draw Calls, Canvas optimization, RectMask2D, Raycast Targets, and profiling with Unity Profiler / Frame Debugger.
  • Version Control: Experience with Git and Perforce.
  • DOTween / DOTween Pro scripting.
  • Basic C# for UI logic integration.
  • Custom UI shaders (Shader Graph).
  • Willingness to learn UE.

Переваги

  • Collaborate with leading global studios and publishers, allowing you to work on diverse and innovative game projects
  • Opportunities for professional advancement, including access to training, workshops, and other learning programs
  • Clear and transparent employee growth assessment system with regular feedback for your career development
  • Access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world
  • Environment values creativity and innovation, allowing employees to realize their ideas and participate in exciting creative processes
  • Modern office in the heart of Kyiv — on Podil
  • Medical insurance
  • Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region
  • The possibility of remote work and flexible schedule on corporate equipment
  • Transparent system for employment types and interaction with employees, as the company is a resident of Diia.City
  • Opportunities to engage in corporate social responsibility (CSR) projects
Technical Artist
Оригінал