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Why is Biome faster than its alternatives?

Why is Biome faster?

1. Biome is written in Rust

The main reason is Rust.

  • Rust compiles to native machine code
  • There is no garbage collector
  • High optimization of computations
  • Excellent multithreading support

Compared to JavaScript (in which ESLint and Prettier are written), Rust works:

  • faster on CPU-intensive tasks
  • more stably when processing large amounts of code
  • more safely in terms of memory leaks

Linting and formatting are exactly CPU-heavy tasks, so Rust is an ideal choice.


2. A single high-performance parser

Biome uses one shared parser (for JS, TS, JSX, JSON, and so on).

ESLint usually works like this:

  • connects an external parser (@typescript-eslint/parser)
  • this parser converts the code into an AST
  • then ESLint plugins read the AST
  • then ESLint rules traverse the AST again
  • then a separate tool, Prettier, re-parses the file
  • and traverses the AST again for formatting

So the code is parsed several times by different tools.

In Biome, it is the opposite:

  • one universal parser
  • one AST
  • one pass
  • minimal extra layers

One pass over the tree instead of the 2-4 passes in ESLint/Prettier.


3. No dynamic plugin loading

ESLint is slow because:

  • it requires dozens of plugins
  • each plugin is a separate JS function
  • all of them are loaded and interpreted at startup

Biome:

  • has almost everything built in
  • has no heavy plugin system (at this point)
  • rules are optimized at the compilation level

Less JavaScript code → less IO → less interpretation.


4. Optimized AST traversal architecture

ESLint:

  • each rule walks the AST independently
  • rules often repeat each other's work
  • enabling 50+ rules creates 50+ traversals

Biome:

  • performs a centralized, optimized tree traversal
  • uses static checks at the compilation stage
  • minimizes repeated traversals

One traversal instead of many is a huge time saving.


5. No Node.js limitations

Node.js:

  • is slow on heavy computations
  • has single-threading limitations
  • suffers from the high cost of GC operations

Biome:

  • uses Rust's capabilities for parallelism
  • works with memory directly
  • does not depend on V8 and its limitations

Rust is better suited for intensive parsing and analysis tasks.


6. Minimal configuration = minimal work

ESLint:

  • even a basic configuration uses:
    • a parser
    • an Airbnb/Next/React config
    • linters for imports
    • linters for TS
    • integration with Prettier

All of this is loaded and analyzed before startup.

Biome:

  • one config
  • no third-party extensions besides core rules
  • optimization at the binary level

Faster startup, less code, fewer layers.


7. The formatter is built in, not a separate process

Prettier is a separate tool. ESLint is a separate tool. They do not optimize each other's work in any way.

Biome:

  • the formatter is part of a single engine
  • there is no extra work from re-parsing
  • there are no conflicts between the formatter and the linter

2 tools → 1 engine → 1 pass → faster.

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