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The Digital Real Estate Group
Scraped fromDjinniToday
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Technical Artist — Robotics Simulation

BlenderMayaPythonIsaac SimMuJoCoUnityUnrealPyBulletUSDOpenUSDOmniverseglTF
Work Type
Remote
Job Type
Full Time
Location
Worldwide
Salary
$2500-4000

About the Position

We're building simulation-ready 3D environments for robotics training. You'd be the first hire on this, converting lidar-captured residential interiors into environments that robot policies can navigate — watertight geometry, collision meshes, semantic labels, USD export.

Responsibilities

  • Convert lidar-captured residential interiors into simulation-ready environments
  • Produce watertight geometry, real collision meshes, semantic labels, USD export
  • First project: five scenes, end to end, by hand

Requirements

  • Blender or Maya at production level — retopo, mesh repair, UV
  • Python scripting. Every tool in this stack is driven through it
  • Hands-on with at least one physics simulator: Isaac Sim, MuJoCo, Unity/Unreal physics, or PyBullet
  • You understand the difference between a visual mesh and a collision mesh, and can explain convex decomposition without looking it up
Technical Artist — Robotics Simulation$2500-4000
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